![]() Retaining the same blueprint of the original - a hoover-carrying Luigi entering a haunted mansion to exorcise ghosts in Nintendo-friendly fashion - the game benefits from the 3D aspect, which emphasises the smaller details of each lovingly crafted room, and from the manner of its consumption built for built for short bursts, a handheld is the perfect fit for the other Mario brother's adventure. With the 3DS Luigi's Mansion has finally found its right home. ![]() It nevertheless picked up enthusiastic critical response - the Nintendo magic still in evidence however short-lived - and earned its place as a enjoyable curiosity and joined a collection of other company oddities, never to be seen again except for retro features.Īfter a massively enjoyable fifteen minute demo of the sequel no-one saw coming, there's the sense the series came ten years and two platforms early. A fairly decent launch title for GameCube and unfairly criticised because, you feel, it wasn't a 'true' Mario Bros game that gamers wanted to see. ![]()
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